This week's focus was mainly on wrapping up some effects for Groundless because the Drexel deadline for our Senior project is approaching quickly. With the cloud particle practically finished and the teleport particle in a similar state, I started working on importing my character animations into Unity. Not much progress was made this week, but I plan to implement it over the next few week.
Here's a screenshot of the current Unity scene. I imported the WALK and DEATH animations, but encountered an issue with the animations not playing properly. It might have something to do with the foot IK settings on the animation or Maya export.