A small Unity project that focuses on tech art and graphics programming. My main focus was on the fish character and the scene design. The fish is not rigged, but rather simulates swimming with a vertex shader and animates turns with blend shapes. Made with 2 other students

- Reactive kelp
- Water distortion
- Fish swim shader
Rig-less Fish
Rather than rig and animate the fish for the project, I wanted to apply a shader to make it seem as though the fish was moving. Mirrored after how Abzû makes their fish, I applied a sine vertex displacement to the mesh.
I also added several blend shapes to the fish to add greater realism to it on things like turning and biting the food boost power ups that are scattered around the pond.
Environment Design
There are a few shots from around the pond

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