![](https://cdn.myportfolio.com/752e075896a739915a853cef956e55da/1b93ec16-d400-4c56-89b5-d130bab8b3fa_rw_1920.png?h=96de627d4a5097a73af6c51dd1cab847)
Nightmare Creatures have manifested on the streets of Victorian London and it’s up to, Lowell, a dream alchemist, to discover their source and stop them. Gather dreams from the sleeping townspeople, combine them, and fight your way through this fast-paced 2D action-platformer! Developed by a university team of students.
I was the VFX Lead for Dreamcharmer. My main task was adding Juice to the game by developing and implementing particle effects.
Boss Dead/Teleport Effects
These boss effects were created with Adobe AfterEffects and exported to Unity. I achieved the dissolving effects by generating a noise pattern that grew in size and masked out the idle snapshot. A second glowing layer of this effect was applied to the regions near the edges of the image. This helped sell the magical feeling of the effect!
![](https://cdn.myportfolio.com/752e075896a739915a853cef956e55da/c51a7968-4e0b-4c60-9efc-2222fc24a337_rw_600.gif?h=95d9ca79b51f603ccc63de9ad765f1c6)
![](https://cdn.myportfolio.com/752e075896a739915a853cef956e55da/cdcc8cda-fe6b-4f4e-9fad-bfcc41cabe30_rw_600.gif?h=efd4322c32360615bf09c13ddd31fcbd)
![](https://cdn.myportfolio.com/752e075896a739915a853cef956e55da/cf36d42e-ceb3-44ea-8b0f-e192f0d2d771_rw_600.gif?h=9821cf9881f3d97c676caab93486ef48)
Dream Collection
When a player collects one of the dream types, the following effects play.
![](https://cdn.myportfolio.com/752e075896a739915a853cef956e55da/69c46ab9-a48d-485c-9e56-d29dc7b2ff80_rw_600.gif?h=7e64c995f2897d0691eaefa577ffdd09)
![](https://cdn.myportfolio.com/752e075896a739915a853cef956e55da/d57f4c04-b352-420f-817f-d257500b4619_rw_600.gif?h=fd97f869eb685498ea22a6549dc69e1f)
![](https://cdn.myportfolio.com/752e075896a739915a853cef956e55da/3c5bbe39-585c-432c-84c8-c22abbbcfe73_rw_600.gif?h=9a52343b0f8ecda3e12f49bb2de0044f)
Player Spells
I was in charge of updating all of the attack effects when I joined the team. Using Unity's particle system, I designed new effects that fit the aesthetic of the dream world.
![](https://cdn.myportfolio.com/752e075896a739915a853cef956e55da/6ee6c254-1bdb-407b-86c9-703959661f34_rw_600.gif?h=5f66ad8f0d768d2f5125453cb949c91f)
![](https://cdn.myportfolio.com/752e075896a739915a853cef956e55da/110b7057-63e2-4a8a-93be-0dedb62b8d6e_rw_600.gif?h=203762efa457c74dc0309bbf9faecc55)
![](https://cdn.myportfolio.com/752e075896a739915a853cef956e55da/1890adcf-53a1-47a8-ba75-881d80832069_rw_600.gif?h=3a887a985e3b8c8761ad37d8243171b6)
![](https://cdn.myportfolio.com/752e075896a739915a853cef956e55da/88a8965f-b285-4fb3-80fd-83d34470b3d8_rw_600.gif?h=de9eacf3d733fb43bf8af14d36000246)
![](https://cdn.myportfolio.com/752e075896a739915a853cef956e55da/716a9604-3672-403f-a710-7f43d2f1d6ae_rw_600.gif?h=c38ebf59a2bb7b178e190cc353b2536d)
Effects
Additional effects I worked on were things that appeared in scene: sparks, spawning effects and death effects.
![](https://cdn.myportfolio.com/752e075896a739915a853cef956e55da/af8e667d-e266-40f3-ac58-3f866dad3fab_rw_600.gif?h=8dc5e0a7e6c6574c38997808d5881d00)
![](https://cdn.myportfolio.com/752e075896a739915a853cef956e55da/7fba4a7b-6a6b-4e76-940c-57bfec11a8a9_rw_600.gif?h=0849df4869190239111694a84132c0b2)
![](https://cdn.myportfolio.com/752e075896a739915a853cef956e55da/211b4e18-9486-4b30-8cfb-f0233735adf6_rw_600.gif?h=6f1b567cb32e89e3280cfd45b1d93cd8)
![](https://cdn.myportfolio.com/752e075896a739915a853cef956e55da/20f924a6-8989-4d6a-bbec-2ea2af03ad17_rw_600.gif?h=876af60931ba0171abbebecb40d3ab27)