The results of a Character Animation for Unity course. The goal by the end was to have a fully modeled, rigged and animated character that could be imported to Unity, and work with MechAnim. This is the result of the 10 week course.
Below are screenshots in Maya showing the character's rig and weight painting. There is also a breakdown of the power punch in Maya that shows the character's rig and center of mass (COM) marker.
COMING SOON - CHARACTER IN UNITY / ANIMATION CLEANUP
Behind the scenes
Additional Character Rigs
Below are several additional rigs from short 2-week projects. The animations aren't too polished, but the rigs I made were effective enough for my models in the time I had. The first two characters were from a defense style game where you control a penguin defending it's nest from attacking seals. I modeled, rigged and animated both characters as well as imported them into Unity and created their controllers for the project:
The next character is a squirrel for an acorn collection game. This was another 2-week project where I modeled, rigged and animated a character. Just like the previous character, I was responsible for importing and setting up the character in Unity.